![]() Whilst the TTK can be a bit frustrating, all of these points will make sure that those dropping in with Tannenberg will never have played a WW1 shooter like it.The Battle of Grunwald, Battle of Žalgiris, or First Battle of Tannenberg, was fought on 15 July 1410 during the Polish–Lithuanian–Teutonic War. This being said, the attention to detail is phenomenal with gun choices, uniform design and map layouts that all astound. It is so very ambitious that it is certainly worth looking at, but it is this same ambition which seems to hold the game back. The visuals are outdated and the gameplay sometimes feels rather clunky. Tannenberg on Xbox One is stuck in a rather awkward place. Furthermore, Tannenberg features offline bots to keep you mowing down enemies even when you don’t have a stable connection. ![]() Whilst the servers are currently suffering from low player numbers, this is bound to change over time. Tactical modes offer the most unique experience as they utilise the parts of Tannenberg that work most in its favour – its realism. Tannenberg’s version of Conquest works the best as combat doesn’t feel consistently strong enough to justify solely relying on it. Some zones might give you a recon whilst others help you in gaining victory points. These give unique bonuses to your team and can help you achieve enough victory points to win. Each team starts on opposite sides of the map and must capture as many of the seven zones on the map as possible. Tannenberg’s version of Conquest is perhaps it’s best, focusing on control points on a large map that must be, well, controlled. There’s a large 40-player deathmatch that pits one team against another, a “rifle deathmatch” that feels like a free-for-all where everyone has a rifle, and something akin to Battlefield’s Conquest mode. There are a few main modes to Tannenberg that all give different feels to the base game formula. This dread is something worth playing for. In this sense, Tannenberg manages to deliver a very solid interpretation of war itself. It also helps you to reclaim some sense of personality as you climb over trenches getting mercilessly slaughtered. This level of customization adds a great deal to the overall experience and gives you a chance to try out the multitude of guns available to you. These are unlocked throughout combat with different styles fitting certain regiments. Class systems add a distinct level of personality to your character within a squad fitting some needed roles, like those with a long-range rifle or a quicker scout with a pistol. It often feels rather brutal charging a battlefield slowly with your friends only to be mown down in seconds. Don’t expect quickscoping or jetpacks in Tannenberg. ![]() Reload animations take time and so too does aiming. There is a certain clunkiness to combat in Tannenberg but a large amount of that is down to its very design. Naturally enough, you can’t talk about a game without mentioning the single biggest factor – its gameplay. Will you go into the trench where people are being mowed down in hope of being the lucky one, or will you take a long flank around the battlefield at the risk of being wiped out by a rifle? This dichotomy of players creates interesting tactics as you argue what the best approach is, and then get shouted at for going the wrong way. These manage to emphasise the differences in player styles. Well-placed hills, bunkers and machine guns play a vital role in the control of the map. The landscapes are taken from real-life battlefields and manage to cultivate chokepoints in interesting ways. Whilst the visuals are underwhelming, the map design is mostly very good. Due to the scope of the game and studio, this is something that I can look past, but it’s worth mentioning. At its worst, combat looks close to that of a shooter from the previous generation and at its best it is passable. It has a great level of detail when it comes down to uniforms and forces but this is somewhat let down by the visuals. Tannenberg works as a follow up to Verdun, and as such is a realistic WW1 experience with large battles and tons of items.
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