![]() Other skills like Atk/Spd Solo also work well. Mystic Boost pairs very well with the damage reduction, as the 6 HP it heals after combat goes a long way if Lilith is reducing damage by 64% from the combined effects of Dodge and Dragon Wall. ![]() Dragon’s Wrath and Dragon Wall both offer extra damage reduction, with Dragon Wall providing a larger conditional boost to damage reduction based on Lilith’s Res compared to her foe’s, while Dragon Wall also provides a damage boost to her first attack per combat when initiated on. Many of Lilith’s skills for this build are relatively flexible, with the best choice depending on which units are commonly used against her and what the player has access to.With Dragon Wall, -Def may be better, as Lilith wants to have at least 10 Res more than her foe in order to gain the full damage reduction. There is no great choice for bane, with -Res being a choice that is usually not too impactful if using Dragon’s Wrath. The ideal boon is generally +Spd to ensure Lilith can reliably get damage reduction from Dodge, with +Atk being another solid choice.So, this tank build is not very effective in modes where she cannot reliably engage before tanking, such as when used against some Aether Raids defense keeps. The most important thing to remember when considering this build is that Lilith must attack on player phase in order to apply the effects of Spd Smoke 4 after combat, including the Dodge effect.The melee specialist is generally more effective, since there are few melee units that can penetrate percentage-based damage reduction at the time of writing, while many ranged units have access to skills like Deadeye and Lethality. She can either be built to specialize in melee combat, perhaps paired with another unit using a skill like A/R Far Save, or given Distant Counter and Iote’s Shield seal to attempt to tank all ranges of units - though this is not recommended in some modes like Aether Raids. Lilith’s access to Null Follow-Up from her weapon and Dodge from Spd Smoke 4 allow her to function as a solid, if somewhat unconventional, tank.Sacred Seal: Mystic Boost / Atk/Spd Solo / Iote’s Shield / Flexible Passive C: Spd Smoke 4 / Spd/Res Rein / Flexible Passive A: Atk/Spd Catch 4 / Atk/Spd Unity / Distant Counter / Flexible Other seals like Atk/Spd Bond provide similar benefits. Blade Session provides a potential boost of up to +9 Atk and Spd based on how many allies have acted before Lilith it is particularly synergistic with Lilith’s kit since she almost always wants to act after her support partner to teleport nearby and get a KO. The Dodge effect as well as the Spd buff and foe Spd debuff do increase her survivability considerably, but this is not always as useful as having more damage and Spd in the first combat. Her default Spd Smoke 4 can be quite useful in some contexts, but it heavily depends how she is being used and whether the after-combat effects are more useful than the in-combat effects of the prior mentioned skills. Spd/Res Rein lowers the Spd and Res of foes within 2 spaces by 4, effectively increasing Lilith’s own ability to follow-up and her damage. Joint Drive Atk can be very useful in the right context to boost Lilith’s Atk as well as that of her allies within 2 spaces. S/R Near Trace would be a better choice than S/D, but does not exist at the time of writing. A Trace skill such as S/D Near Trace can also be useful in some contexts to allow Lilith to move after combat even after teleporting, she will still be able to move 1 space, which can be useful to retreat from enemy range, or to “trap” a unit if used in a context such as an Aether Raids Raiding Party. Dive-Bomb is a great B skill that allows Lilith to follow-up attack before her foe can counter, similar to the effects of Desperation, so long as both she and her foe are above 80% HP.Atk/Spd Catch 4 is Lilith’s default A skill and a fantastic choice for boosting her Atk and Spd.The choice of bane is flexible, with -Res being generally the safest due to the rarity of melee units that target Res. The ideal boon is +Atk or +Spd, for more power or the ability to follow-up attack against faster foes.Escutcheon can also be used with Dive-Bomb if she attacks twice before her foe can counter she can charge it and take reduced damage from their counterattack. A 2-cooldown Special like Moonbow or Glimmer is ideal, so that Lilith can activate it on the second hit on the off chance that her foe can counter.The rest of the skills are chosen to maximize her damage and utility. Lilith’s weapon, Silent Power, makes her excellent at teleporting behind her support partner and getting a KO.Sacred Seal: Blade Session / Atk/Spd Bond / Flexible Passive C: Joint Drive Atk / Spd/Res Rein / Flexible Passive B: Dive-Bomb / S/D Near Trace / Flexible Passive A: Atk/Spd Catch 4 / Atk/Spd Boosting A Slot
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